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WarCraft 3: TFT "Warlock 095"

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Дата добавления: 5 июля 2010 в 16:28
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Жанр: "Арена".

Минимальное количество игроков: 2

Максимальное количество игроков: 12



Очень популярная карта, представляющая из себя арену - квадратную площадку, окруженную лавой, на которой ведут борьбу варлоки (можно играть как командами, так и FFA - задается красным игроком).

Игра состоит из раундов. С течением времени платфора уменьшается. Раунд завершается, когда остается один игрок (команда). За убийство соперника дают золото, также золото дается после каждого раунда в количестве 10 монет. Золото можно тратить на изучение способностей и/или покупку предметов. Побеждает тот игрок (команда), который(ая) наберет больше очков. Если по результатам нескольких раундов ничья, то играется дополнительный раунд.





Warlock 095



New:

- Added link toggle (Induction)

- Added a command to hide time shift 'shadow' from maphackers (-tshide)

- Added a command to set gold rewards to 0 (for those who are too lazy to set constants)

- Added shadow to pillar shards



Fixes:

- Fixed the team shuffle command. -teamshuffle can now only be used by host

- Fixed the boomerang exploit, allowing players to make 'static' boomerangs that do not disappear.

- Fixed a bug causing certain players to gain permanent knockback reduction

- Fixed a bug involving damage reduction and Drain (Weakness)

- Fixed a major bug causing Drain (Weakness) to destroy "link" objects, followed by many bugs including the "link floater".

- Fixed a major bug causing reflected link missiles to change owner and float around under certain conditions.

- Fixed several minor typos in spell descriptions



Balances:

- Drain (slow) cooldown decreased for upgrades

- Drain (weaken) speed increased from 750 to 900

- Drain upgrade cost reduced by 1 gold

- Bouncer damage decreases 20% faster on each hit, and will now consistently reach the minimum damage 1.4 instead of some slightly higher value depending on spell level

- Shield duration decreased by 0.1 seconds overall

- Most item prices have been slightly reduced, and some of the items slightly modified.



Misc:

- Optimized/remade the toggle system





Warlock 094



New:

- New loading screen by J4CK

- Pillars can be destroyed, shattering into shards

- Added a new constant: Assist point reward (no longer depending on Kill point reward)

- Added two different constant lists (1st list: gameplay constants, 2nd list: reward constants)

- Assists now grant 2 points instead of 1 (kill steal is 1 and pure kill is 3)

- "-donut" terrain shape (in addition to "-circle" and "-square")

- A new item: Pocket Watch

- The "king" in -king mode now heals and gives speed buff to teammates with his special Scourge (Pious).

- King mode can now be played with custom teams.

- Added a 'release button' for link.

- Replaced ensnare with 'magical binding'

- Removed item requirements

- Re-introduced 'pillar knockback' by popular demand

- Improved tooltip on AoE mastery

- Computer difficulty on the host slot determines different game modes for autohost games:

* Easy: Round: Shuffle mode

* Normal: Round: League B (FFA)

* Hard: Deathmatch: FFA



Fixes:

- Stone Ring of Jordan fireball issue

- Homing self-target exploit

- Tooltip on fireball with Staff of Fireball

- Tooltip on bouncer 6 (not capitalized)

- Tooltip on firespray (knockback %)

- Time Shift thrusters can now strike twice with one thrust

- HP regeneration is now active while standing on ice

- Glitchy "rally point" on merchant (items) at the empty slot

- Fixed one of the causes of the 'floating link' bug

- Fixed a bug involving damage reduction and drain life steal



Balances:

- Rush buffed (more speed per damage and slightly more initial speed)

- Homing rebalanced and mechanics changed

- Gravity (Dark Matter) range increased from 800 to 900

- Meteor (Magma) damage slightly decreased

- Splitter cooldown decreased for upgrades

- Splitter upgraded cost decreased by 1 gold

- Splitter (target) child missile range increased while also changing the velocity mechanics slightly

- Wind Walk (invisibility) duration increased from 4.0 + 0.5 x upgrades to 4.4 + 0.7 x upgrades



Miscallenous / general

- Square terrain size has been reduced by 1

- In king mode when king dies, the team of the dead king now gains a hp degeneration instead of a text damage spam. The hp degeneration will not kill, but reduce hitpoints to 1

- Replaced the 0 pillar option with a 'single random pillar'. The 0 pillars option is still available by setting pillar constant to 1, but it will not occur with standard settings

- Added '-mgl' command by demand (starts a 5vs5 game, 10 rounds)

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