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Warcraft 3 RoC 1.13 English

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Дата добавления: 17 декабря 2003 в 12:20
Добавил: Drug-it
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Changes in the Reign of Chaos version 1.13



FEATURES



Warcraft III now supports binding an email address to your Battle.net account so that you can recover your password at a later stage, similar to the functionality that was added to D2.



MAPS



(2)Plunder Isle - Added some ground-based anti-air units to the Dragon camps; also added some trees to the top start location.

(4)Lost Temple - Adjusted item drop in center area. Expansion gold mines should be a bit tougher. Each player's expansion gold mine now has one melee creep. The Goblin Merchant camp is now tougher and has anti-air.



BALANCE CHANGES



Human



Storm Bolt stun is now 5 seconds vs. units and 3 seconds vs. Heroes at all levels. Previously, it had this level of stun at level 1, but went up 2 seconds vs. units and one second vs. Heroes each level. Additionally, level-2 and level-3 damage are now 225 and 350, respectively.

Blizzard is now damage capped. This damage cap is invoked when Blizzard hits more than 5 targets.

Holy Light mana cost reduced to 65 from 75.





Orc



Stasis Trap area of effect reduced to 400 from 500.

Shockwave now has a damage cap of roughly 12 units affected. Note that this limit will not typically be reached except in team games.





Night Elf



Detonate mana drain reduced to 50 from 100.

Eating trees now heals 500 hit points over 30 seconds, up from 200 hit points over 10 seconds.





Neutral Buildings and Units



Creep Bloodlust mana cost increased to 75 from 50.

Creeps with Faerie Fire always use the creep version of Faerie Fire now. Additionally, creep Faerie Fire cooldown increased to 8 from 5.

Creep Curse cooldown increased to 8 from 5.

Thunder Lizard cost increased to 6 food from 5, and 150 lumber from 80 lumber.





Items



Sentry Wards now have 2 charges, down from 3.

Anti-magic Potion duration increased to 15 from 10.

Healing Wards and Ankh of Reincarnation are now level-4 items (down from 5).

Red Drake Egg, Stone Token and Spiked Collar are now level-5 items, up from level 4.





Other



We have made modifications to how gold is mined. Although these changes are somewhat difficult to describe, the effect is that in almost all cases, 5 peons are required for an Orc or Human to mine a gold mine at maximum efficiency (assuming the town hall equivalent is as close as possible).
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