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Warcraft 3: TFT 1.14b English
Fixes
Fixed an issue with custom save games from version 1.12 (including those from
Orc Act I) so Hero Agility is recognized properly. Attack speeds will now be
correct when loading from a previous save game.
Fixed an issue that caused Scroll of Town Portal to always place your units
to the lower right side of your town hall instead of the location you clicked.
Fixed an issue with the Skeletal Mage upgrade that prevented the Raise Dead
skill from working on the corpses inside Meat Wagons.
Fixed an issue that caused a unit to permanently lose 75% of its attack speed
if it was Polymorphed or Hexed while under the effects of Unholy Frenzy.
Fixed an issue with Spirit Link in which, if one of the linked units was a Troll
Berserker with the Berserk ability active, all units linked with that Troll
would take the increased damage penalty associated with the Berserk ability.
Fixed an issue in which, if a unit casting a channeling spell died from Mana
Flare, the channeled spell would linger in the area permanently.
Fixed an issue that caused the Call to Arms command not to work if you clicked
the button an EVEN number of times.
Fixed an issue with Hero and unit ability orders in which, under certain conditions,
ability orders would not be dispatched properly, causing "lag" or
unresponsiveness.
Fixed an issue that caused Glaive Throwers to lose damage when the Vorpal Blades
upgrade was researched.
Balance Changes
Undead
Anti-magic Shell cost reduced to 100 from 150, and hit points absorbed reduced
to 300 from 350.
Night Elf
Mana Flare area-of-effect damage radius reduced to 200 from 250.
Neutral Units and Heroes
Nerubian Webspinners now cost 200/35/3, up from 175/25/2.
Stampede damage reduced from 80 per beast to 60 per beast.
The Beastmaster bear's Bash ability now stuns Heroes for 1 second instead of
2 seconds.
Summoned Treants no longer give large gold bounties.
NOTES:
Replays are incompatible between major game revisions (1.13 replays cannot be
viewed with the 1.14 version of Warcraft III).
Patch 1.13:
FEATURES
Acts II & III, the conclusion acts to the bonus Orc campaign contained in
The Frozen Throne, are included in this patch. To play these levels, you can
simply click the "Chapter Two - Old Hatreds" link from the Bonus Campaign
screen. If you have completed Act I, your Heroes will carry over to Act II.
Otherwise, your Heroes will be default-level Heroes with basic starting items.
Warcraft III now supports binding an email address to your Battle.net account,
so that you can recover your password at a later stage, similar to the functionality
that was added to D2.
Race selection on the scheduled game dialog (tournament finals) is now saved
for future scheduled games.
MAPS
Expansion - Frozen Throne
(2)Tirisfal Glades - Red creep camp a bit easier; lowered the level of item
drop from 7 to 5.
(2)Glacial Thaw - Switched the start locations to face the center of the map.
Lowered the level of a few creep camps; lowered the level of a few item drops.
(4)Paradise Island - Creeps are less likely to aggro passing units.
(4)Twisted Meadows - Added ground-based anti-air creep to the island. Added
some trees behind the 3 o'clock start location to prevent building NE town hall
behind the gold mine. Changed a level-4 drop from charged item to permanent
item.
(4)Bridge Too Near - Switched start locs with the expansion gold mines.
(4)Devil's Cauldron - Lowered the total level of 4 creep camps.
(4)Turtle Rock - The two large turtles that are placed between player bases
each drop a better item. Removed Rune of Lesser Healing from the expansion creep.
(4)Floodplains 1v1 - Removed the easy creep camp outside of player's base and
moved it to the other easy creep camps further from the player's base.
(4)Lost Temple - Adjusted creep camps and item drops.
(4)Avalanche - Weakened the 3 o'clock and 9 o'clock expansion creeps. Added
a green-sized camp in place of the orange camp.
(6)Bloodstone Mesa - Moved expansion creep back. Removed Marketplace and added
Tavern.
(6)Rice Fields - Changed all the randomly generated creep camps; they are a
bit easier for the user now.
(6)Wellspring - Added more trees to the starting location and moved the lumber
a bit closer to the town hall. Removed the east and west gate from the center
and created a bit more room around the Taverns.
(6)Stranglethorn Vale - Expansion creeps are a bit easier now.
(6)Timbermaw Hold - Moved the bottom Dragon Roost creep closer together to eliminate
two creep icons. Moved bottom middle start location deeper into forest to prevent
the easy (green) creep camp from be
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